Independent mobile game studio · Est. 2026

Hair Fall Studios

Status: we’re building something.

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We’re building something.

A remote-first team, spread across the world, making our first mobile game. That’s all we can say. For now.

Project 01

Status
In development
Platform
Classified, not announced yet
Name
Classified, not announced yet
Release
Classified, not announced yet

A few frames got out. Keep scrolling.

Until first light.

  1. Night by a stream in a teal wood: a small pale moth on a mossy bank under a giant dock leaf, glow-worms in the grass and a full moon above.
    00:40, Dock Leaves. Moonlight under the dock leaves.
  2. A pale moth on the broken top of a churchyard wall at night, beside the lit face of the church clock, the village dark below.
    00:52, Churchyard Wall. The church clock keeps count.
  3. Inside a brick railway tunnel: a train’s headlamp throws a long beam along the wall, and the moth waits in a lit refuge under the track.
    01:15, The Tunnel. A light coming down the line.
  4. A violet beech wood at night: huge pale trunks in mist, long-legged harvestmen, and the moth’s small light on a root.
    01:30, The Beeches. The wood is holding its breath.
  5. A flooded quarry at night, the moon and the cliffs mirrored in still water, the moth on a rock ledge.
    01:48, Drowned Quarry. Two moons in the quarry.
  6. Before dawn on the moor: a wind-bent hawthorn on a rock outcrop, a far hill under a pale sky, a bird gliding past and the moth on the ledge.
    04:10, The Hawthorn. The sky starts to thin.
  7. A thunderstorm on the moor: heavy rain, a fork of lightning over a far hill, old stone posts, and the moth on a rock ledge.
    04:22, Black Moss. Weather on the moor.
  8. Sunrise over a sea of cloud, the moth standing on top of a stone pillar.
    04:40, Above the Cloud. First light.

Worth the wait.

Follow the fall.

Players, press, partners, the curious — say hi.